Chaos Group has released V-Ray Next update 2 for 3DS Max, bringing IPR enhancements, V-Ray GPU updates, new memory tracking reports, and Debug Shading in IPR. Improvements to GPU and Cloud rendering include support for Substance 2 maps, VRayCurvature texture, VRayDistanceTex, and VRayALSurfaceMtl shaders.
Both V-Ray and V-Ray GPU now feature Debug Shading through various modes during IPR, a new Hash map-based light cache, and native rendering of Corona scatter instances.
V-Ray also adds memory tracking support, baking element support for opacity maps when doing projection baking, and a new barycentric mode in the VRaySamplerInfoTex.
Additional improvements include changes to the VFB, allowing test renders at lower resolutions, and keyboard shortcuts for mouse actions in IPR mode. 3DS Max’s OSL shading graph is now supported, and there’s a new V-RayToonMtl.
Finally, VRayVolumeGrid gains support for V-Ray GPU render elements, including VRayNormals, VRaySamplerInfo, VRayZDepth, VRayVelocity, VRayGI, VRayDiffuseFilter, VRayShadows, VRayObjectID, and VRayRenderID. It is also now possible to modulate or replace the Fire Opacity with a texture in “Use Own Opacity” mode.
Numerous other improvements and fixes are included. For a complete changelog, consult the V-Ray Documentation. You can also find more details about the release.