
Epic has released the latest version of Unreal Studio. Version 4.23 introduces a new direct workflow with Cinema 4D, maintaining key elements of the original scene. Features of this new integration include a non-destructive reimport process that handles iterative changes made in Cinema 4D after the initial import to Unreal Engine, the ability to convert animations into Level Sequence Assets, preserving complex scene hierarchies and layers, importing cameras with physical properties, converting surface materials to Unreal Engine’s physically based rendering system, and more.
Datasmith now also supports IFC (Industry Foundation Class) files, which are imported with geometry, scene organization, metadata properties, and more.
This release also introduces a new collaborative template enabling multiple users to join a shared runtime experience. Users can interact with the scene by moving objects and adjusting transparency, set up and play “explode” animations to deconstruct complex assemblies, and use Bookmarks to mark key viewpoints within the scene.
The Static Mesh Editor now allows the creation of UV projections directly within the Unreal Editor, a feature previously accessible only through scripting in Blueprint and Python.
Additionally, there are significant enhancements to the integrations for 3DS Max, Revit, Rhino, VRED, and Deltagen, among others.
For a comprehensive overview of changes and demonstrations, refer to the Unreal Blog.