Reallusion has announced Unreal integration for Reallusion Game Tools, a plug-in for Unreal Engine designed for creating digital humans. This free tool provides Unreal developers and producers with a complete solution for creating, customizing, animating, optimizing, and importing characters from Character Creator 3, iClone 7, and Motion LIVE. This establishes a seamless ecosystem for character creation and animation within the Unreal engine.
“This is an exciting milestone for us” says John Martin, VP of Product Marketing at Reallusion. “Reallusion Game Tools is a fully integrated solution. Thanks to Unreal’s support, developers using UE4 can seamlessly use the dedicated Unreal game character creation tools in Character Creator. They can also animate with iClone and even connect devices like the iPhone X and mocap gear to Unreal via iClone Motion Live and the Unreal Live Link. This results in a real-time character creation and animation workflow directly to Unreal. Developers can also import game characters with automated shader assignment and animation setup for Unreal.”
Auto Character Setup for Live Performance with RTX Realtime Raytracing
Reallusion Game Tools offer a complete solution for character creation and animation, featuring a suite of tools for motion capture, motion blending, curve editing, facial puppet, and audio lip sync. iClone provides developers with a comprehensive marketplace filled with thousands of high-quality mocap data files across a wide range of motion types. Beyond character creation for Unreal, Reallusion Game Tools now prepare characters for the best in-engine visuals with autoshader assignment and animation setup.
Unreal iClone Live Link – Characters Ready for Live Animation
Rather than sending character motion data to Unreal via FBX, now users can stream facial and body animation directly from iClone. Reallusion’s real-time virtual production enables users to produce animations quickly, from previz to game development and cinematic filmmaking.
The iClone Motion Live plugin integrates the industry’s best mocap hardware. It comes with profiles to animate CC3 characters using Xsens, Noitom, Faceware, iPhones, Rokoko, Optitrack, Leap Motion, Qualisys and more. The iClone Motion Live system connects to Unreal Live Link for real-time production. Alternatively, it records motion and sends it along with characters to Unreal Engine via FBX. Take the guesswork out of animation and motion capture with the dedicated character and motion system.
- Stream motions directly from iClone to Unreal, bypassing FBX motion file export and import.
- Supports both skeletal data and facial blendshapes
- Supports RTX Raytracing for real-time production level rendering
- Supports Sequence Recording for Unreal non-linear film production and game animation
Optimized Digital Human Shader Assignments and Characterization for Unreal UE4
Reallusion offers the most compatible and quick-to-integrate characters through automated digital human shader assignments and characterization for Unreal UE4. Once characters and animation are complete, game developers still must spend hours setting up character shaders and animations. Reallusion alleviates this time-consuming problem by automating the shader assignment and animation setup, so your characters import ready to play.
* Total character creation and animation workflow from design, or import, to animation. A dedicated Unreal character solution works with industry-standard content tools.
Import Characters with Automatic Skeletal Mapping
Sending custom FBX characters to Unreal is a common feature, but most designers require effort to make the bone structure compatible with UE4. This ensures characters can be fully controlled by game engines. In games, even one fully dressed character may have numerous materials, each needing a shader to achieve the best visual result. Automations speed up this process with character setup from Character Creator 3.
Advanced Digital Human Assignment and Shader Options
Reallusion Character Creator has made game-engine character setup a simple drag-and-drop process. Users simply select the character type, and Reallusion automatically converts CC characters into the Unreal UE4 skeletal standard. The supported auto shader types for Unreal include standard and advanced digital human shaders.
Unreal Engine developers creating with Reallusion Tools
“Cine Tracer is a real-time cinematography simulator created in Unreal Engine 4. I use Character Creator 3 Pipeline to create realistic digital humans. The workflow between CC3 and UE4 is seamless and getting better with every update.” – Matt Workman / Cinematographer – App Developer
“We’re a small game studio making a big, ambitious game called – The Forgotten City. Character Creator 3 and iClone 7 have allowed us to punch well above our weight and make a great looking game, with high-quality character models, and motion capture animations, on an indie budget. One of the coolest things about Character Creator 3 is the in-built tools for optimization; as we can effortlessly improve the performance of our game by reducing character polygons, creating LODs, and merging materials, so our game runs smoothly while still looking great.” – Nick Pearce / Managing Director-Founder, Modern Storyteller
What tools do I need?
- Game Tools: Auto Setup Script for Unreal Engine
- Character Creator 3
- iClone 7
- iClone Motion Live
- Essential Content Library
Reallusion Game Tools: Unreal Auto Setup Plug-in
Get the Unreal Plugin to convert CC characters for Unreal Engine 4 with shader options designed for Photorealistic Characters (LW) and Advanced Digital Humans (HQ).