
Epic Games has released RealityCapture 1.4, the latest version of its photogrammetry software.
This update significantly changes RealityCapture’s pricing model. It’s now free for artists and studios with annual revenue under $1 million. Larger companies will need a subscription costing $1,250 per year.
The old credit-based pay-per-input pricing has been discontinued.
Converts large mixed data sets into clean production assets
Initially released in 2016 and acquired by Epic Games in 2021, RealityCapture generates precise triangle-based meshes from real-world objects. This includes people, props, and entire environments.
It’s capable of handling very large and diverse datasets, even on laptops and less powerful hardware.
While useful for aerial surveying and urban planning, it’s also a popular tool in entertainment for creating assets for games and VFX projects.
RealityCapture 1.4: now free for artists and studios earning under $1 million/year
The most notable change in RealityCapture 1.4 is the new pricing model. This was announced last month as part of broader changes to Epic Games’ product lineup, including Unreal Engine and Twinmotion.
The software is now free for artists and studios with gross annual revenue under $1 million, even for commercial projects.
For larger companies, the previous $3,750 perpetual license has been replaced with a $1,250 per seat, per year subscription.
RealityCapture and Twinmotion are also included in the new $1,850 per seat, per year Unreal Engine subscription – but this is only applicable to studios with revenue exceeding $1 million annually.
Can now open and convert old PPI projects
The old credit-based pay-per-input (PPI) model has been discontinued. Existing customers have a 12-month window to use any remaining credits before they expire.
Since PPI builds are no longer available, RealityCapture 1.4 now allows opening existing PPI projects (an internet connection is required).
This enables users to import and resave PPI projects, ensuring compatibility with future software versions. More details are available in the release notes.
Furthermore, RealityCapture is now accessible through the Epic Developer Portal, offering self-service purchasing of new licenses.
Other new features
Beyond the pricing and PPI changes, there aren’t many major new features. The most significant addition mentioned in the release notes is the ability to upload non-georeferenced projects to the Nira online collaboration platform.
Price and system requirements
RealityCapture 1.4 is compatible with Windows 7 and later, and Windows Server 2008+. It utilizes CUDA, requiring a CUDA 3.0-capable Nvidia GPU.
Detailed pricing information can be found in the source article.
For a complete list of changes in RealityCapture 1.4, refer to the online changelog.
For more information about the new pricing, consult Epic Games’ FAQs.
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