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Poly Design has released PolySnow Plus, a new C++ version of its plugin for 3ds Max designed for adding snow to existing models. This new C++ and multithreaded version promises significant speed improvements over the previous Maxscript iteration. It also includes 5 custom objects and 6 modifiers to create a comprehensive snow creation workflow. The objects included are:
- PS_Particles: A procedural object that generates snow particles on input objects.
- PS_Mesher: A mesher object that takes particles as input to generate the final snow mesh.
- PS_Icicle: An icicle object that takes objects or particles as inputs to create icicles at the bottom of the objects.
- PS_Flakes: An animated procedural snow flakes object with a variety of parameters to achieve the desired results.
- PS_FastSnow: An additional procedural object that creates a snow mesh based on the topology of the input object, similar to an extrusion method.
To modify and art direct the snow once it’s created, there are also 6 modifiers available:
- FluffySnow: Can be applied to a mesher object to make the snow appear fluffy.
- PolyPrint: An animated procedural modifier that takes objects as input to create snowprints on the snow mesh.
- SnowNoise: A procedural noise modifier that works based on surface normals, unlike the default noise modifier.
- SnowSculpt: A brush-based sculpting modifier that can be applied to a mesh, allowing you to refine the surface of the snow. Several built-in alphas are included, such as tire tracks and paths, and the developer has suggested that the ability to use custom alphas will be included in a future update.
- ParticleToFlake: A procedural modifier to convert particles to flake meshes.
- SnowPaint: A brush-based snow paint modifier that creates particles based on the brush strokes. It can be used as input for the mesher to make it visible.
See Also:
- Affinity Suite 1.9 Released
- Arnold 6.2 Released