Modo 15 Released: New Features & Improvements for 3D Modeling

Modo 15 released
[wpcc-iframe title=”Modo 15.0 – Designing The Future” width=”819″ height=”461″ src=”https://www.youtube.com/embed/rzCfrf7o2z0?feature=oembed” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=””]

Foundry has unveiled Modo 15, bringing a host of exciting new features to the table. Here’s a quick look at what’s new:

  • New Unsubdivide direct modelling tool.
  • Improvements to Chamfer Edit
  • Support for overlapping boolean islands
  • More curve types supported by Offset Curves
  • Loop Slice and Unsubdivide now supported by Procedural Modelling tools
  • A completely revised Mesh Fusion workflow for improved ease-of-use. It also now supports accurate edge weighting and low resolution meshes.
  • mPath interactive adds preview rendering to the new physically-based path trace renderer.
  • Rig Clay animation feature enables user-defined gestural control and supports control of meshops.
  • Command Regions are now easier to use/manage enabling users to create a curated environment based on viewport interaction.
  • Support for Python 3 and QT5
  • Several UI improvements

Want to delve deeper? You can explore the full release details on Foundry’s website.

See Also:

  • Nuke 13 Released
  • U-Render 2021.1.3 Released
Modo 15 Released: New Features & Improvements for 3D Modeling