
Quixel has released an update for Mixer, its procedural material blending and creation tool. This update brings significant improvements to the user experience and expands the tool’s capabilities.
The update focuses on enhancing the core performance of Mixer. Startup, import, export, UI, and material processing have all been optimized for speed, resulting in a faster and more efficient workflow for users. Furthermore, the inclusion of Undo and Redo features streamlines the creative process, allowing for greater flexibility and experimentation.
New creation tools have been added, including a versatile Scatter Modifier. This feature enables users to distribute the layer stack in a particle-like manner, offering a range of scattering approaches. Users can choose from grid-based scattering for structured elements like bricks, or opt for random scattering to simulate natural effects such as stones and rocks.
The Pattern modifier has also undergone a major overhaul, granting users more granular control over pattern placement. This includes options for position offset, orientation, scaling, beveling, and culling tiles within a pattern. Randomized controls for brightness, gradients (for tilt angle adjustment), size, and cut-out further enhance the creative possibilities.
A collection of new blend modes has expanded the creative palette. Along with standard graphics application blend modes, the update introduces dedicated tools, including a distort blend mode that warps shapes using grayscale values, opening new avenues for unique visual effects.
Quixel Mixer remains free during the beta period. Further details can be found on the Quixel blog.