Masterpiece Motion: VR Software Simplifies 3D Model Rigging with AI

MasterpieceVR Releases Masterpiece Motion Rigging Software

SAN MATEO, CALIF. — MasterpieceVR today announced the release of Masterpiece Motion, the world’s first professional VR software designed to accelerate and simplify the rigging process of 3D models for gaming and animation. Whether you’re a seasoned expert or just starting out, preparing 3D models for animation—rigging, skinning, and posing—can be incredibly time-consuming, complex, and technically demanding. Masterpiece Motion aims to make this process ultra-fast and easy using a combination of VR and AI.

The software integrates seamlessly into existing professional production pipelines, allowing creators to import and export files to other compatible animation software, both traditional and VR. Masterpiece Motion streamlines the rigging aspect of the production pipeline, ultimately enhancing animation output and quality, and providing studios with a cost-effective, time-saving and creatively powerful VR solution to complement and evolve their existing workflows.

“Creative professionals want to spend more time animating characters, but find rigging to be a real hurdle,” says Jon Gagne, CEO of MasterpieceVR. “They challenged us to make this process intuitive and one that ultimately saves them time. Rigging in Masterpiece Motion allows creators to be fully immersed in the experience; it’s a natural and scalable process, with adjustments able to be made quickly. Harnessing the power of AI, the auto-rigging and auto-skinning features are also easy to use. What might have taken days in other software can now be done in just minutes.”

“The fact that you have true depth perception in Masterpiece Motion enables you to place bones correctly on the first try,” says Martin Nebelong, a 3D Artist. “The automatic rigging and skinning are fast and efficient, even for models with high polycounts.”

Masterpiece Motion features include:

  • Rigging: Draw bones naturally in a virtual 3D environment for models in any pose; utilize the auto-rig feature to dramatically accelerate your workflow; import and edit pre-rigged models; and save and load your custom rigs for use in other models.
  • Skinning: Connect any rig to a 3D meshes; use auto-skinning or paint on your skin manually; rotate and scale your model for easy, precise skinning; and move bones to preview poses and make skinning edits in any pose.
  • Posing: Easily pose your model by grabbing the skeleton and moving bones in 3D space; IK & FK (Inverse and Forward Kinematic) features are included for intuitive posing; and save multiple poses and export a fully rigged, skinned, and posed Model.
  • Integration: Import FBX or OBJ models into Masterpiece Motion, then export fully rigged models to compatible desktop and VR animation programs, including Unity, Unreal Engine, Autodesk MotionBuilder, 3DS Max, Maya, Cinema4D, Blender, Mindshow, Flipside, Tvori, VR Chat and more.

Masterpiece Motion is built on patent-pending technology and is available for use on Oculus Rift and HTC Vive headsets.

Source: Masterpiece VR