Foundry has released Mari 6, introducing several exciting new features:
- USD export support for Arnold and Renderman shaders. This allows users to export a single USD look file, containing all the necessary shader information for a look development-ready asset.
- The ability to assign materials to the correct USD face set-based location using Mari’s selection tools. Artists can utilize Mari’s intuitive selection group tools to assign materials to specific parts of their model, ensuring accurate assignments within the exported USD look.
- A new painting mode allows users to paint a tileable image and follow the curves of the brush stroke. This feature is perfect for creating seams, stitches, and decals on characters.
- Support for Python snippets as Shelf Items. Artists no longer need to install Python Scripts into the Scripts path before launching Mari, making it easier to share scripts and streamline workflows across studios.
- A new Teleport node, acting as a broadcaster and receiver, to create hidden connections and declutter node graphs. The Teleport node functions within and outside of nested groups and materials and can be exported within a material while remembering the broadcast it’s looking for. Users can quickly navigate the node graph by jumping between the broadcast and receiver without manually searching for nodes.
Source: Foundry website.