Updated Houdini 18.5 has been officially released. New features include:
- A live bridge between Unity and Houdini vi session sync.
 - BSP brush support in Houdini Engine for Unreal, plus PDG, World Composition support and auto-streaming tiles.
 - A new services systems for faster task completion.
 - Comprehensive performance monitoring.
 - A Shotgun asset publishing tool.
 - Topo transfer with a conformal mesh solver.
 - Attribute from Pieces SOP that provides a new method to create common attribute patterns.
 - Chain Sop for quickly instancing geometry along a path.
 - Interactive physics brushes for Vellum cloth.
 - Several Vellum fabric types ready to use.
 - Faster viscous FLIP fluids.
 - Interactive Pyro, a GPU accelerated minimal solver for fast prototyping.
 - Pyro Burst Source SOP, a new method for sourcing and shaping complex explosions.
 - Pyro rt Trail Path SOP, an artist-friendly way to shape complex explosion trails.
 - New Pyro tools and shaders plus ready to use sample files.
 - Mask By Feature SOP that can create a mask from geometry, shadows, AO and more.
 - Scatter and Align SOP, a high-level instancing toolset.
 - Solaris Render Snapshots.
 - Click to target progressive rendering in Karma.
 - Physical lens shaders in Karma.
 - KineFX, a new foundation for procedural SOP rigging and retargeting.
 
Source: Jonathan De Blok, Trono
See Also:
- Cycles For Houdini
 - Error: “Houdini.Pkg” Can’t Be Opened.