GrowFX 2.0: New Node-Based Editor & Features for Plant Modeling

GrowFX 2.0 released
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First introduction to GrowFX 2.0

Exlevel has released GrowFX 2.0, the latest version of the parametric tree and plant modeling plugin for 3DS Max.

Version 2 has been in beta for a while as it was a major rewrite of the plugin with a complete overhaul of its UI to a new, much more modern node-based editor. Version 1’s UI was perhaps its biggest weakness, making it difficult to visualize the connections and influences between different parameters, so for many users, this is a welcome improvement.

As well as the new UI and workflow, several new nodes have been added as follows:

  • A Public Parameter node can be used to create an animated parameter, as well as to display the parameter on the main GrowFX panel.
  • A Math node performs some math operations, can be used instead of the Affect node.
  • A Random Generator node allows the user to generate random values for any parameters.
  • A Switch node redirects the computing process between various branches of the node graph depending on the input value.
  • An Attribute Position node and Attribute Distance node can be used to get some attributes, and then passing them to the Affect or Math node, for further influence on other parameters.
  • A Value node allows you to set some value. It can be useful to connect this node to several parameters in order to control their values.
  • Finally, the random generation algorithm has been completely redesigned. Therefore, plants may differ after conversion from the previous version.

Perpetual licensing is retained at a cost of $325. For users that purchased GrowFX 1.x, this release also marks the introduction of an annual maintenance plan for access to future updates.

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GrowFX 2.0

See Also:

  • Houdini Engine For Unreal And Unity Now Free
  • Arnold 6.2 Released
GrowFX 2.0: New Node-Based Editor & Features for Plant Modeling