Golaem 7: New Crowd Simulation Tool for Maya with Layout Features

Golaem 7 released

Golaem has released version 7 of its crowd simulation tool for Maya, introducing a new layout tool. This new tool is designed for procedural character layout, making it easier for artists to populate shots by creating Population Vignettes.

These Vignettes function as a proxy for characters and their animations. They can be edited using directable layers that offer features such as automatic foot adaptation to the ground, look at targets, character duplication, controllable geometry and shading variations, animation retiming, and IK autorig for animation retakes.

Edits made to Vignettes are non-destructive and performed using a node-based editor. This editor streamlines the process by allowing users to easily copy edits to other characters, rearrange modifications, and experiment with different stacks of modifications. Vignettes can be distributed manually or scattered throughout a scene using the Golaem Population Tool.

This release also includes a new plugin for Unreal Engine, enabling users to load and layout Population Vignettes. The plugin supports round-tripping, and the source code is available for users who want to compile their own Unreal Engine version.

To explore these new features in greater detail, watch a demo reel and a new showreel available on YouTube.