Troubleshooting Distributed Rendering Issues
Distributed rendering aims to produce a single, cohesive image by dividing the workload among multiple machines. If your output displays strips or banding, it indicates that some nodes are rendering different results.
Common Causes and Solutions:
- Gamma Settings: Ensure consistent gamma settings across all machines. Use the correct values for your workflow.
- Camera Objects: It’s often best to use the native cameras of your rendering engine (e.g., Corona Cameras, 3ds Max cameras).
- Plugin Compatibility: Verify that all plugins are fully supported by your chosen rendering platform (e.g., Corona).
- Plugin Consistency: Make sure the exact same set of plugins is installed on every machine participating in the render.
Some users have reported similar problems with the Multitexture plugin in distributed rendering scenarios. Updating Multitexture to the latest version might resolve these issues. Also, double-check that the system date and time are configured correctly across all your computers.
Related Resources: