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The Blender Foundation has announced a significant milestone: the official release of Blender 3.0. This update introduces a host of new features designed to enhance performance and streamline the creative process.
- Cycles GPU kernels have been rewritten for better performance, rendering between 2x and 8x faster in real-world scenes.
- More responsive viewports ensure a smoother user experience.
- Upgraded OpenImageDenoise provides improved image quality.
- A new option enhances shadow termination on low-poly meshes.
- A completely rewritten shadow catcher with indirect and environment light support offers greater control.
- Subsurface scattering now supports anisotropy and index of refraction for Random Walk.
- A new asset browser allows drag and drop functionality for Materials, Objects, and World datablocks.
- Extended geometry nodes support with a redesigned method for node groups, a new attribute system, and around 100 new nodes for interaction with curves, text data, instances, and more.
- An updated UI contributes to a modernized interface.
- Support for thumbnails in the video sequencer and the ability to transform strips add to the editing capabilities.
- New VR controller features include the ability to visualize controllers and navigate scenes using controller inputs.
- A new pose library is integrated with the new asset browser, making animation easier.
- New modifiers in Grease Pencil contribute to an improved drawing experience, along with Line Art performance enhancements.
- Improved file save and load times contribute to overall efficiency.
- Support for importing USD files and improved Alembic support facilitate greater interoperability.
- And many more enhancements.
Source: blender.org
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