Higx Releases Point Render: An Affordable Nuke Particle Engine
VFX artist Mads Hagbarth Damsbo, known as Higx, has unveiled Point Render, an innovative and affordable new point rendering engine designed specifically for Nuke. Built using BlinkScript and leveraging only native Nuke nodes, this renderer offers a unique method for crafting, adjusting, and rendering intricate energy effects. A Powerful Particle Renderer Built with Native Nuke […]
Boris FX Update: New Features & Enhancements You Need to Know

Exploring the Exciting New Features in the Upcoming Boris FX Update Boris FX I had the chance to get a sneak peek at some of the new features coming in the next release. Some were still undergoing testing, but it’s shaping up to be an impressive update. There’s work being done to leverage the new […]
FMX 2019: Avengers: Endgame & Captain Marvel VFX Talks + Screening

‘Endgame’ screening, in cooperation with Trickfilm Festival, will cap four packed conference days starting April 30 in Stuttgart, Germany. Marvel Studios’ ‘Avengers: Endgame.’ Image © Marvel Studios 2019. LUDWIGSBURG, GERMANY– With more than 280 events and the top-notch FMX Forum, the FMX 2019 schedule offers a wealth of exploration. The most recent conference programming announcement […]
Fusion 360 Update: New Features & Fixes for Modeling, Design & Manufacture

v.2.0.5688 version: These recent issues are now fixed: The Timeline marker disappeared when you activated a component, making it impossible to scroll back to a previous state. Local rendering didn’t work when you installed Fusion 360 under a Non-English account. Now it works as it should. We cleaned up some CAM code that was causing […]
Maxon Cinema 4D R20: New Features & Red Shift Acquisition Explained

Maxon recently released R20 of Cinema 4D with some significant new features. Maxon Significant updates include a ProRender update and a nodal shading system. A review will be available soon with additional details. Red Shift is a well-regarded biased GPU renderer, known for its speed and quality. They are developing a real-time renderer utilizing game […]
Substance Painter 2019 Update: New Tools for Artists & Enhanced Workflow

Advanced R&D Leads to New Tools for Artists, Including Displacement Maps, Tessellation, Layer Blending and More CLERMONT-FERRAND, France – April 23, 2019 – Today, the Substance team unveils the first Substance Painter update of 2019, reconfirming its commitment to artists of all skill levels through a host of new features requested by users. Leveraging Substance’s […]
RealFlow | Cinema 4D 3.0 Released: New Macro Daemon & Features
Next Limit has released RealFlow | Cinema 4D 3.0, the latest version of its fluid simulation software for Cinema 4D, adding a new daemon for simulating the look of macro photography. The update also introduces the option to use sub-frame sampling during simulation, adds support for quad meshing, and makes it possible to stitch the […]
V-Ray Next for Modo Released: Faster GPU, New Features & Pricing

Chaos Group has released V-Ray Next for Modo, the latest version of the renderer for Foundry’s 3D software. The update makes key features of the V-Ray Next architecture available to Modo users, and introduces a new rolling shutter effect to mimic cellphone and digital video footage. Performance boosts, plus new Scene Intelligence and asset-management features […]
Clarisse iFX 4.0 SP2: GPU Ray Tracing Boosts Viewport Speed
Isotropix has released Clarisse iFX 4.0 SP2, the latest update to its layout, lighting, and rendering software, introducing GPU-accelerated ray tracing in the 3D viewport. Isotropix claims that the implementation, which is based on Nvidia’s RTX technology, makes it possible to work with VFX scenes containing hundreds of billions of polygons in real time. A […]
3ds Max: Eloi Andaluz Fullà Reveals Exciting Future Advancements
Eloi Andaluz Fullà, a seasoned Technical Director, has shared a video outlining the potential advancements coming to 3ds Max. This insights are based on the updated roadmap and the recent Autodesk’s GDC Presentation. The discussion centers around several key improvements, including detachable viewports offering enhanced flexibility, a revamped bake-to-texture workflow for optimized texturing processes, and […]