iToo Software Launches Free SplineOffset Plugin for 3DS Max

iToo Software has unveiled a new, complimentary plugin tailored for 3DS Max, christened SplineOffset. SplineOffset functions as a modifier, enabling the duplication of splines while affording users the capacity to incrementally adjust their offset, translation, and rotation properties. In essence, this tool amalgamates the functionalities of a parameterized variant of 3DS Max’s native array tool […]
Wunderparc AI: Create Stunning 3D Environments from Photos

Wonderparc is a new software suite that leverages artificial intelligence to create 3D environments from a single photograph. The process is broken down into four distinct modules: moods, camera, objects, and materials. The first module, Moods, is the only one currently boasting a working prototype. It’s designed to analyze landscape photos, transferring aspects like color […]
SalvoBaker: Automate Octane Baking in Unity with New Open-Source Tool

Samuel Arsenault-Brassard has released an open-source tool that automates the Octane baking process inside Unity. Watch a tutorial on YouTube or find out more and download it from GitHub.
Bella Renderer: New Spectral & Physically-Based Rendering Engine

Diffuse Logic, based in Barcelona, has introduced a new render engine called Bella. It is available as a standalone application and a plugin for Maya, with future implementations planned. According to the developers, Bella is a spectral, physically-based renderer. It features a node-based scene description graph and an intuitive material model based on several material […]
Shadow Photoshop Extension: Effortlessly Generate Realistic Shadows
Bogdan Bogdanovic has released Shadow, a Photoshop extension that generates shadows from a layer. The extension allows users to customize the angle, color, softness, scale, and opacity of each shadow. The release video demonstrates how to use the plugin for adding shadows to entourage in architectural visualizations. You can find more information on Adobe Exchange.
Nebula Render 2: New Standalone Rendering App for Architects & Artists

Nebula Render 2 is a new commercial unbiased physically-based standalone render application, designed for architects, designers, and casual VFX artists. It boasts features like interactive raytracing, a 3D view for scene modification and helper addition, support for common material types including subsurface scattering and participating media, a post-processing editor, and both CPU and hybrid GPU […]
Stranger Things VFX: How RISE Created Season 3’s Wildest Scenes

RISE VFX Supervisor Oliver Hohn and his team threw cars, transformed people into hamburger meat, vaporized a forest and some main characters without burning them and drilled miles of Russian tunnels under Hawkins.
3ds Max 2020.2: New Features & Updates You Need to Know

Autodesk has released the latest update for 3ds Max. 3ds Max 2020.2 introduces an updated Sketchup importer, built upon the Autodesk Translation Framework, which supports all Sketchup versions. This is a significant improvement as the previous importer had a constraint, only supporting Sketchup up to version 2014. The Chamfer modifier sees another enhancement in this […]
Substance Designer 2019 Summer: HDR Tools & Performance Boosts

Allegorithmic has released the latest version of Substance Designer. New features include UX improvements such as a Dot node to reroute collections, cleaning up graphs, the ability to add favorites to the spacebar menu, and the ability to drag the output of a node to the canvas to show and connect to a list of compatible […]
Miauu’s Scalpel: Interactive Geometry Cutting Script for 3ds Max

Kostadin Kotev has released Miauu’s Scalpel, a new commercial script for 3DS Max. This script allows you to interactively cut geometry by drawing lines. The script forces cuts to originate from a vertex or an edge with several snapping options. These options include nearest vertex, center edge, percentage of edge length, and more. You can […]