Bifrost for Maya: Visual VFX with Smoke, Fire & Particle Systems

Autodesk has launched Bifrost for Maya, scheduled for release on July 31st with Maya 2019.2. This new addition provides a node-based environment for visual programming, enabling the creation of diverse VFX such as smoke, fire, and simulations requiring high-performance particle systems. Key features include: Pre-built Graphs – Accelerate your workflow with readily available presets for […]
Octane for Unreal Engine 4 Officially Released by OTOY & Epic Games

A year after its initial unveiling at SIGGRAPH 2018, OTOY and Epic Games have used this year’s event to announce the official release of Octane for Unreal Engine 4. Key features include: OctaneRender fully integrated into Unreal Engine 4’s node editor, offering intuitive scene navigation and easily accessible render passes within UE4. Automatic conversion of […]
AqBullet & AqMesher: New 3ds Max Plugins for Physics & Meshing

New Plugins for 3ds Max: AqBullet and AqMesher MagicPictures Software has recently unveiled two new plugins designed to enhance 3ds Max: AqBullet, a physics-based dynamics plugin leveraging bullet physics; and AqMesher, an OpenVDB-based meshing and levelset plugin. AqMesher is an OpenVDB-based meshing plugin which supports particles, objects, and VDB objects. According to its developers, it […]
3DS Max & Maya Indie: New Affordable Licenses for Artists

Autodesk has introduced 3DS Max and Maya Indie, a new licensing option designed for users with annual earnings below $100,000. This program is currently limited to Australia, Canada, New Zealand, the UK, and the US, and is described on the website as a temporary initiative. Comments from Chip Weatherman suggest the limited-time aspect is due […]
Blender 2.80: See the Amazing New Features in Action!

The Blender Foundation recently announced the release of Blender 2.80, a significant update that has generated considerable buzz within the 3D community. Even if you haven’t been following the development closely, you’re likely aware of the major changes included in this version. For those who might have missed the news, here’s a quick overview of […]
Renderman 22.6: New PxrCurvature & Hydra Integration for 3D Artists
General news on how to edit, use and fix errors on 3Ds max, C4D, Maya, Blender, Houdini, Sketchup, Corona, Arnold, V-ray … Pixar has released a new version of Renderman. Version 22.6 introduces PxrCurvature, a new pattern for rendering geometry curvature. This can be used for tasks like masking and special effects to show wear […]
Lumberyard 1.20 Beta: Faster Asset Scanning & Game Performance Boost

Amazon has announced the release of Lumberyard Beta 1.20, which promises to significantly reduce asset scanning time, potentially by as much as 90%. This update also includes over 200 enhancements, bug fixes, and new features. Key improvements, beyond the scan time optimization, involve reducing overhead when utilizing the Event Bus (EBus), resulting in faster event […]
Verge3D 2.13 for 3ds Max: New Shadows, SSR, & Web App Updates

Renders News General news on creating interactive apps for 3Ds Max, C4D, Maya, Blender, Houdini, Sketchup, Corona, Arnold, V-ray … The latest version of Verge3D for 3DS Max introduces enhanced features like reworked shadows, screen-space reflection/refraction effects, application templates, and various improvements to the App Manager. Additionally, several new Puzzles have been added to simplify […]
Game of Thrones VFX: Pixomondo Reveals Season 8 Secrets

As the series concluded, with numerous characters meeting their fate, we now delve into the impressive work that unfolded behind the scenes. The international VFX studio, Pixomondo brought to life some of the most memorable visuals of the final season, including settings, vehicles, and an array of creature designs. (WARNING: If you haven’t seen the […]
Project Manager 3DS Max: Enhanced RPC & Drag-and-Drop Support

A new version of Project Manager for 3DS Max has been released, offering enhanced functionalities. This update includes support for ArchVision RPC, a convenient option to display an embedded preview using the spacebar, and the ability to drag files directly to the Command panel for 3ds Max 2018 and later versions.