EmberGen: Real-Time Fluid Simulation Tool for Game Engines

JangaFX is developing a real-time volumetric fluid simulation tool called EmberGen. The developers state that it can “instantly simulate, render, and export flipbooks/sprite sheets to any game engine.” EmberGen aims to be intuitive and user-friendly with a node-based UI and several examples included to assist new users. Currently, EmberGen exports sprite sheets or flipbooks, but […]
Golaem 7: New Crowd Simulation Tool for Maya with Layout Features

Golaem has released version 7 of its crowd simulation tool for Maya, introducing a new layout tool. This new tool is designed for procedural character layout, making it easier for artists to populate shots by creating Population Vignettes. These Vignettes function as a proxy for characters and their animations. They can be edited using directable […]
Flix 6.1 Release: New Features & Avid Media Composer Integration

Foundry has unveiled the newest iteration of Flix, their collaborative story development tool. This release enhances Flix’s collaborative capabilities through a new workflow between Flix and Avid Media Composer. Publishing from Flix to Media Composer is designed to be effortless, allowing artists to re-confirm a sequence from editorial into Flix using only AAFs. Beyond the […]
QuadRemesher: Auto-Retopology Tool Released for 3ds Max, Maya, Modo

Exoside has unveiled QuadRemesher, a groundbreaking new auto-retopology tool designed to generate clean quads compatible with 3ds Max, Maya, and Modo. This innovative tool boasts a range of features to streamline your workflow. Key features include the ability to define a target quad count, offering precise control over mesh density. Adaptive size settings further enhance […]
FlowScape 1.4: Import Models & Paint 3D Landscapes for $10

Pixel Forest has updated FlowScape, its user-friendly sketching app designed for creating natural environments. Previously limited to its built-in library, this release introduces model importing, allowing you to leverage Flowscape’s real-time painting tools for distribution. FlowScape is priced at $10.
V-Ray for Houdini: Used in The Walking Dead & Taylor Swift Music Video

Chaos Group has released V-Ray for Houdini, bringing the renderer’s core features to Houdini. To celebrate, Chaos Group has released a case study by Ingenuity Studios on how they used V-Ray for Houdini on The Walking Dead and Taylor Swift’s music video, Look What you Made Me Do Licenses are rental only. Educational licenses are also available.
CrusherSOP: Houdini HDA for Artistic Geometry Fracturing

General news On how to edit, use and fix errors on 3Ds max, C4D, Maya, Blender, Houdini, Sketchup, Corona, Arnold, V-ray … CrusherSOP is a new Houdini HDA designed to aid users in fracturing geometry while maintaining artistic control. This tool operates by allowing users to draw curves directly within the viewport to cut the […]
Substance Painter Update: 200x Baking Speed & 40 New Materials

Adobe has released an update to Substance Painter. Version 2019.2 offers enhanced speed for Bakers, promising a significant performance boost of up to 200 times. This release also introduces 40 new smart materials, bringing the total to 80. These materials span various categories, including plastic, rubber, fabric, metal, leather, wood, and organic materials, among others. […]
Flame 2020.1 Update: Sky Extraction & Machine Learning Features

Autodesk has just released a new update for its Flame Family. This update introduces innovative tools to isolate and manipulate common objects in moving footage, specifically for color grading and compositing. A notable addition is the new sky extraction tool. Here’s a glimpse of what else is included: Mattes can now be extracted from motion […]
Substance Painter, Alchemist & More: Adobe’s SIGGRAPH 2019 Updates

Adobe showcased several exciting announcements for its Substance product line at this year’s SIGGRAPH conference. First, they demonstrated advancements in UDIM workflows within Painter, including the ability to paint across UV Tiles. Two demos were presented: one importing a project from Mari and the other creating a project entirely in Substance Painter. This feature is […]