Corona 4 Released: New Caustics, Lightmix Enhancements & More

Corona 4 released with new caustics

Chaos Czech has released Corona 4, and it’s packed with exciting new features. This update introduces a new Caustics algorithm that’s designed for speed and ease of use, requiring just a couple of clicks for setup. It handles both reflective and refractive caustics, including dispersion, offering greater realism. Caustics can be enabled or disabled for […]

Affinity Photo & Designer 1.7: New Features & Performance Boosts

Affinity Photo and Designer 1.7 released

A new version of Affinity Photo and Affinity Designer has been released. Version 1.7 is a substantial update with GPU compute acceleration, HDR monitor support, and new memory management features, along with much more. Here’s a look at some of the new features added in the latest Affinity Photo 1.7 update: Significant performance boosts across […]

3DS Max 2020.1: Tear-Off Viewports, Hotkey Editor & More!

3ds Max 2020.1 out now with tear-off viewports and a new hotkey editor

Autodesk has released 3DS Max 2020.1, bringing with it significant enhancements, including the much-anticipated ability to tear off viewports. This feature allows users to float up to three viewport windows across multiple monitors, each fully configurable with its own settings, a notable step forward for multi-monitor workflows. Also included in this release is a new […]

V-Ray Next Update 2 for 3ds Max: New Features & Enhancements

V-Ray Next Update 2 released for 3DS Max

Chaos Group has released V-Ray Next update 2 for 3DS Max, bringing IPR enhancements, V-Ray GPU updates, new memory tracking reports, and Debug Shading in IPR. Improvements to GPU and Cloud rendering include support for Substance 2 maps, VRayCurvature texture, VRayDistanceTex, and VRayALSurfaceMtl shaders. Both V-Ray and V-Ray GPU now feature Debug Shading through various […]

BG Renderer Max: Background Rendering & Seamless Workflow in AE

BG Renderer Max for After Effects released

BG Renderer is an After Effects script that allows you to render your Render Queue items in the background, letting you keep working seamlessly in After Effects. BG Renderer Max takes this a step further, offering adjustable multiprocessor control to manage processor load, and a minimal renderer indicator to keep you updated on progress. A […]

Adobe Project Alchemist Update: New Filters & Features Announced

Project Alchemist updated

Adobe has announced an update to Project Alchemist, its tool for creating, managing, and processing materials using procedural, hand-made, capture-based, and AI-based workflows. This release includes the addition of 12 new filters, including a tool for adding finishing touches to metals, a brick wall tool, a filter for importing legacy textures, a tool for creating […]

Captain Marvel VFX: How Trixter Made Goose the Cat Fly in Space

“Captain Marvel” — Trixter VFX Breakdown

German VFX studio Trixter released a breakdown of their work on Marvel’s 2019 blockbuster Captain Marvel, showcasing their contributions to key scenes like the approach to Mar-Vell’s laboratory, Captain Marvel’s escape from Skrull torture, and her tumble into a Blockbuster Video. While the impressive effects are definitely noteworthy, the studio’s work on crafting the small, […]

Miarmy 7: New Features in Crowd Simulation for Maya

Miarmy 7 released

New features in Basefount Technology’s crowd simulation software for Maya include: A new bone tree builder which allows the user to rebuild a standard joint tree that clings to the original rig even if it contains overall scale, bone scales or breaks joints. The user can then can use the generated bone tree to generate […]

Corona 4 for Cinema 4D: New Caustics, Lightmix & More Exciting Features

Corona 4 for Cinema 4D released with new caustics

Following the Max release, Chaos Czech has announced the release of Corona 4 for Cinema 4D. This version introduces the same Caustics algorithm as the Max version, promising swift performance and straightforward setup with just a few clicks. It supports both reflective and refractive caustics, including dispersion for the latter. Caustics can be enabled or […]

Roll Modifier for 3DS Max: Realistic Rolling Simulation Plugin

Kinematic Lab has introduced Roll, a new modifier for 3DS Max that allows you to simulate any geometry rolling realistically across a surface, much like a physical simulation. The plugin is designed to provide artists with extensive control over animation, featuring useful tools such as the ability to select and animate a helper to drive […]