Corona Renderer’s Tools: Boost Your 3D Rendering Workflow

Corona Renderer offers a range of powerful tools designed to streamline your workflow and accelerate your rendering process. Extensive Post-Processing Capabilities Within the VFB Save time and resources by minimizing or eliminating the need for third-party software to carry out post-production tasks. Corona’s VFB (Virtual Frame Buffer) provides a comprehensive suite of post-processing tools. These […]
How VFX Brought Pokémon’s Detective Pikachu to Life

Jonathan Fawkner from Framestore, and Pete Dionne from MPC, discuss the innovative visual effects techniques that brought the smart-aleck yellow cartoon sleuth to life on screen, under the direction of Rob Letterman. Legendary Pictures’ and Warner Bros. Pictures’ comedy adventure ‘Pokemon Detective Pikachu,’ a Warner Bros. Pictures release. All images © 2019 Warner Bros. Entertainment […]
V-Ray for Unreal Update 1: Native Materials & Viewport Rendering

Support for native Unreal materials and Viewport rendering bring powerful new capabilities to the full user base. LOS ANGELES — Chaos Group has announced the release of V-Ray for Unreal Update 1, introducing new capabilities to the production rendering workflow designed for real-time applications. With added support for native Unreal materials, designers can now ray […]
NVIDIA Studio: New RTX Laptops Boost Performance for Creators

New RTX Studio laptops combine RTX GPUs with the NVIDIA Studio Stack of SDKs and drivers, significantly boosting performance and reliability for content creators. NVIDIA has launched NVIDIA Studio, a new platform that brings together RTX GPUs and the NVIDIA Studio Stack. This combination offers specialized SDKs and dedicated Studio drivers, leading to a dramatic […]
“Adopt Marie” VFX: How a Web Tool Streamlined CG Elephant Creation

Many of us zone out on our commutes, whiling away the minutes with our smartphones and magazines—but surely anyone would notice a monkey swinging through the window, or a flock of ducks disembarking at the station. You’d also be hard-pressed to avoid spotting an enormous, beautiful elephant tromping alongside the train cars. In the TV […]
Exr-IO 2.0: Photoshop’s Secret Weapon for 3D Artists & Compositing

Kirlian Camera for Photoshop Artists Exr-IO 2.00 is like a digital Kirlian camera for imaginative artists. It lets you see things that were previously hidden: Cryptomatte passes, which automatically generate masks for your objects. Billions of uncompressed colors. With Exr-IO 2, every shade, reflection, and shadow of your 3D work can be accessed and retouched. […]
Flame Painter 4: New Features & Tools for Digital Art Creation

Flame Painter 4: New Features That Will Enhance Your Digital Art Creation The upcoming release of Flame Painter 4, a standalone paint and particle effects package, promises exciting new additions. Expect amazing new brushes, particle systems, and an advanced Brush Creator panel. Let’s dive into the major improvements designed to elevate your experience with Flame […]
Direct Modeling 1.5: New Houdini Tools for Soft Booleans & Classic Modeling

Alexey Vanzhula has released an update to Direct Modelling HDA, a modeling tool for Houdini. The plugin comprises 4 parts, including a SoftBoolean toolset which was an evolution of an earlier tool called Flux that creates procedural models using boolean operations. As the name suggests it can create soft transitions between operands. The Geometry Library […]
Ftrack Integrates with Unity and Unreal Engine for Production Tracking

Ftrack has unveiled the integration of its production tracking, asset management, and media review applications with Unity and Unreal Engine. The developers state that “by working through a native ftrack Studio panel in Unreal or Unity, artists and animators can import, version, and publish assets, engage in communication regarding uploaded assets, view assigned tasks, and […]
RealFlow 10.5: New Macro Daemon, Surface Tension & Maxwell Integration

Next Limit recently unveiled an update to RealFlow, their fluid simulation software, available as a standalone application and plugins for Maya, 3DS Max, and Cinema 4D. Version 10.5 introduces a new daemon designed to create macro and high-speed camera effects, a new surface tension mode called voltage curvature cohesion, and compatibility with the latest Maxwell […]