Game of Thrones VFX: Behind-the-Scenes of Dragons, Battles, & More

More Game of Thrones VFX breakdowns have just been released, showcasing the incredible work of various visual effects studios. Season 7 of Game of Thrones concluded last year, packed with complex plots, intense action, and some truly memorable moments. Now, the talented visual effects houses behind the series are sharing breakdowns of their impressive work. […]
Master Hard Surface Modeling: Piranha Fighter Case Study

Introduction: From Game Development to Hard Surface Modeling Hello everyone! My name is Andrew Grant, and I’m a 3D modeler specializing in hard surface and prop modeling. My journey began with a Bachelor’s degree in Game Development from the Academy of Art University, which I completed online. This allowed me to work full-time while learning, […]
Adobe Acquires Allegorithmic: Substance Tools Integration & Future Plans

Adobe has announced the acquisition of Allegorithmic – including Substance Designer, Substance Painter and Substance Source – for an undisclosed sum. It is expected that Allegorithmic’s current employees will stay on at Adobe. Substance was already integrated to varying degrees with Adobe products including Adobe Dimension and Adobe Capture. It is expected that this acquisition […]
Cinema 4D Drops Windows 7 & 8 Support: What You Need to Know
Cinema 4D has long been praised for its performance, stability, and its ability to harness the power of modern technologies. By focusing our development efforts on the most recent operating system versions, we can concentrate on developing the features and functionalities most desired by our community and ensure optimal performance on the latest hardware advancements. […]
V-Ray Next for Rhino: Photorealistic Rendering & Streamlined Design

V-Ray Enhances Rhino and Grasshopper with Photorealistic Rendering and Asset Management V-Ray has introduced enhancements for Rhino, designed to streamline the design and visualization workflow with new intelligent rendering capabilities. V-Ray Next is optimized for speed. With improvements to materials and overall performance, rendering speeds are now significantly improved. GPU rendering enhancements offers further improvements […]
3D Visualization Conference Returns: Google, Zaha Hadid & More

Emerging 3D Visualization Conference Returns May 16-18; Google, Zaha Hadid Architects and Porsche Among Presenters SOFIA, Bulgaria – April 17, 2019 – This May, a conference returns to Bulgaria with over 60 new ways to inspire the creative community. Created as a way to snapshot the current state of computer graphics, the event has broadened […]
Quixel Mixer Free Beta: New Procedural Workflows & Features

The latest version of Quixel Mixer is now available! Packed with powerful new features and a focus on hybrid workflows, this massive update focuses on the seamless combination of procedural layers and real-world scan data. And best of all: Mixer is totally free for the duration of its beta. That means that for most of […]
Nvidia’s Creator Ready Drivers: Optimized for Adobe, Blender & More

Nvidia has released a new driver track, optimized for users of Adobe apps, Blender, Cinema 4D, and others who prioritize stability. Nvidia’s new Creator Ready driver track recognizes the many GeForce owners who use their less-expensive gaming-optimized consumer cards with professional applications. This track offers a more stable driver update cadence compared to their Game […]
3ds Max Plugins: Latest Updates and Compatibility for 2020

The 3ds Max team understands the importance of plugins being ready and available for each release. That’s why they’ve created the conditions to make it easier for you migrate into the latest updates. Quality: With the update model and our investment in stabilizing the product, quality is no longer a concern when choosing a new […]
Arnold 5.3: Public Beta Unleashes GPU Rendering for Artists

Arnold 5.3 offers artists a first taste of Arnold GPU with a public beta version, giving you the flexibility to switch seamlessly between CPU or GPU rendering, for a set number of features. From real-time look development to interactive lighting, Arnold GPU helps bring speed and power to user workflows, leading to shorter iterations cycles […]