Magic Pictures Software has released AqMesher 2.5 for 3ds Max, introducing exciting new features for fire and smoke simulation. This latest version leverages CUDA GPU acceleration and incorporates a streamlined, node-based user interface.
- Node-based UI control
- OpenVDB Control Nodes: ParticleToLevelset, ObjectToLevelset, LevelsetToMesh, Smooth Filter, Smooth Filter SDF, Erode/Dilate, reNormalize, Resample, Transform, Reset Transform, CSG, Fracture, Segment, Levelset Morph, Add Map, LOD, VDB Export, Visualize, Grid Info
- Input Nodes: Bool, Int, Float, Vector, Random, VecToFloat, Object, Object Listbox, Geometry Obj, Geometry Listbox, Particles Obj, Particles Listbox, Prt File, Prt Listbox, VDB File, Curve Value, Map Helper, 3dsmax Time
- Grid Merge Nodes: Grid Array Merge, Grid Array Split, Particles Merge
- Simulation Nodes: Add Gravity, Add Force, Add Point Force, Add Turbulence, Add Wind, Add Vortex, Add Attractor, Velocity Diffuse, Grid Smoke Emitter, Grid Emitter Hub, Grid Smoke Solver, Pressure Solver, Grid Advection, Grid Smoke Terminal, Kill Plane, Kill Field, Wavelet Turbulence
- Math Nodes: Arithmetic, abs, min/max, sqrt, pow, Distance, exp, Pi/e, Trigonometric, log, DegRad
- Alembic export with a correctly configured velocity channel
- Ability to generate bullet Spheres (requires Aq Bullet Plugin)
See Also:
- V-Ray 5 Update 2 Released For Cinema 4D
- RailClone 5 For 3ds Max Released