[wpcc-iframe title=”OptiX in BlendLuxCore – First Tests” width=”819″ height=”461″ src=”https://www.youtube.com/embed/xZf1XW9AqRI?feature=oembed” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=””]
[wpcc-iframe title=”New Light Group Workflow in BlendLuxCore v2.5dev” width=”819″ height=”461″ src=”https://www.youtube.com/embed/vqigKhwWxIs?feature=oembed” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture” allowfullscreen=””]
LuxCoreRenderer version 2.6 has been released, bringing a host of new features and improvements. This latest version introduces support for OpenColourIO 2 and significantly boosts the performance of rendering mesh lights, with gains of up to 3x. Also included are updates to Embree and OIDN, improved functionality for UVRandomMapping2D and LocalRandomMapping3D, and numerous other enhancements.
LuxCoreRender 2.5 is open source, distributed under the Apache License Version 2.0. For more details about the software, and to review the complete list of new features, check out the official website and release notes.
See Also:
- AqMesher 2.5 For 3ds Max Released
- RailClone 5 For 3ds Max Released