Milan Šaffek has released a free script for 3ds Max that can create buildings by assembling and slicing pre-built components along splines or using a bounding box. This powerful tool offers a range of features to streamline architectural modeling, making it faster and easier to generate complex building structures. Here’s a look at some of its key capabilities:
- Flexible Shape Definition: Define the shape of the final building asset using either a bounding box or a spline shape, providing flexibility in your design process.
- Multiple Building Support: Easily create multiple buildings simultaneously, saving time and effort on large-scale projects.
- Prefab-Based Workflow: The script builds assets from user-generated prefabs that are referenced, allowing you to update them at any time, ensuring consistency and easy modification.
- Advanced Wall Editing: Take advantage of extensive wall editing features, including the ability to loop select rows and columns, quickly replace or extrude source prefabs, add or remove floors, apply random selections, step selections, and mirror selections.
- Roof Creation and Detailing: Streamline roof creation and add realistic details with the ability to scatter roof clutter on top of the building.
- Organized Hierarchy: Benefit from a clear building hierarchy where walls or populated objects use a structured system, making it simple to select whole walls or objects belonging to walls.
- Interior and Exterior Support: The tool supports both interior and exterior design, offering a comprehensive solution for a wide range of projects.
- Wall Population with Alignment: Utilize a populate function to scatter objects on walls with precise alignment features. This is perfect for adding elements like air conditioning units, flower pots, and more. It also supports multiple layers of scattered objects.
- Included Examples: Basic grey box examples and source files are included to help you get started quickly.
See Also:
- DecalPlacer 1.5 For 3ds Max
- Keyshot 11 Sneak Peek