V-Ray 6 Released for 3ds Max: New Features & Enhancements

V-Ray 6 for 3DS Max released

Chaos has officially launched V-Ray 6 for 3ds Max. This latest version introduces several exciting new features, including a dynamic real-time clouds system. This integrates seamlessly with the existing sun and sky tools, enabling the creation of more realistic procedural skies—eliminating the reliance on HDRIs.

This release also introduces the innovative VrayEnmesh Modifier. This powerful tool allows you to cover a surface with geometry instead of a texture. Crucially, unlike traditional instancing, VrayEnmesh doesn’t consume extra memory for repeating geometry. This means you can utilize billions of polygons without impacting memory usage. Users familiar with tools like ICube’s V-Ray Pattern or FStorm’s Geopattern will recognize this type of technology.

Speaking of instancing, V-Ray 6 includes Chaos Scatter for the first time. This is the newly enhanced scattering tool that was recently introduced in Corona Version 8.

A new “Finite Dome” mode has been added to the V-Ray Dome light. This mode provides users with granular control over ground projection by introducing three new parameters: Radius, Projection height, and Ground blend.

V-Ray Decals now feature displacement support, enhancing their flexibility for adding ad-hoc texture assets to surfaces. Additional improvements include enhancements to V-Ray Proxies, faster UI redraw times, improved shaders, optimizations to the VFB and denoiser, and new collaboration tools, among other updates.

See Also:

  • Blender 3.2 Released
  • 3ds Max 2023.1 Released
  • V-Ray 6 Beta Announced