The Blender Foundation recently unveiled Blender 3.5, packed with exciting new features. These include a GPU-accelerated viewport compositor, enabling faster and smoother real-time previews. Sculpting enthusiasts will appreciate the added support for vector displacement maps, opening up new possibilities for intricate detailing. Blender 3.5 also introduces 26 integrated node group assets dedicated to hair grooming, streamlining the character creation process. Cycles has seen significant improvements, with faster rendering of scenes containing numerous light sources. The ability to import and export in USDZ format is a welcome addition for those working with augmented reality and other applications. Enhanced EEVEE performance on Apple Silicon provides a noticeable speed boost. Other notable additions include support for non-uniform spot lights, less noisy area lights in Cycles, new animation curve tools, and updated UV and modeling tools.
For further information, please visit the Blender Website.
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