UNIGINE 2.8: Visual Realism Redefined with Enhanced Performance

UNIGINE SDK 2.8 Now Available

UNIGINE 2.8’s advancements are redefining visual realism in virtual worlds, with improvements ranging from enhanced asynchronous data streaming to cached shadows and superior reflections.

Discover the latest enhancements to the engine, recognized as one of the “Most Influential” 3D engines by the VR Reality Fund – UNIGINE 2.8 is now available!

This release introduces a suite of features and optimizations aimed at boosting overall engine performance and minimizing performance fluctuations. Rendering updates continue to push the boundaries of visual realism in our virtual environments. Furthermore, we’ve optimized numerous features for multi-core processors, allowing us to fully harness the additional computing power offered by PC platforms whenever possible, from asynchronous data streaming to processing network packets.

Key rendering and performance improvements include:

• Redesigned asynchronous data streaming to reduce performance spikes.

• Improved utilization of multiple CPU cores throughout the engine.

• Cached shadows optimization: performance boost, more flexibility.

• Refactored bit masks.

• Better reflections with additive blending and occlusion clipping.

• Interleaved rendering mode for lights.

• Various vegetation improvements.

• More informative Performance Profiler.

• Major IG Template update: DIS support, more CIGI packets, multithreading, and optimizations.

• UnigineEditor’s transformation: standalone application, made faster, more stable and extensible after a major refactoring, with a number of improvements.