
A year after its initial unveiling at SIGGRAPH 2018, OTOY and Epic Games have used this year’s event to announce the official release of Octane for Unreal Engine 4. Key features include:
- OctaneRender fully integrated into Unreal Engine 4’s node editor, offering intuitive scene navigation and easily accessible render passes within UE4.
- Automatic conversion of Unreal Engine scenes and materials into OctaneRender, along with full integration of OctaneRender 2019 features.
- AI Light, AI Scene, AI Spectral and Volumetric Denoising, and Out-of-Core Geometry, UDIM Support and Light Linking for final rendering.
- Octane Vectron and Spectron – Octane’s recently announced procedural node-based Volumetric Geometry and Lighting technology, promising “infinite detail” and granular lighting control (features were added in OctaneRender 2018).
- The capability to use OTOY’s ORBX scene format, allowing users to drag and drop scenes created in various leading authoring tools and seamlessly integrate them with Unreal Engine content in a responsive Live Viewport.
For more details, visit OTOY’s website.