New Plugins for 3ds Max: AqBullet and AqMesher
MagicPictures Software has recently unveiled two new plugins designed to enhance 3ds Max: AqBullet, a physics-based dynamics plugin leveraging bullet physics; and AqMesher, an OpenVDB-based meshing and levelset plugin.
AqMesher is an OpenVDB-based meshing plugin which supports particles, objects, and VDB objects. According to its developers, it allows access to a range of OpenVDB functions, including Meshing, levelset filtering, fracture, and levelset sphere functionality for rigid body simulation. Specific features include:
- Objects / particles / PRT files / VDB files to LevelSet
- Adaptive Meshing to create tri or quad meshes
- Velocity / Vertex Color channel creation
- LevelSet Filter
- Meshing area clipping
- Levelset Fracture
- Levelset to Sphere/Bullet Sphere(requires Aq Bullet Plugin)
- VDB export
The second plugin, AqBullet, acts a multi-body physics simulator which allows the simulation of rigid bodies, soft bodies, ropes, and constraints. Key features are:
- Rigid Body simulation (Dynamic / Static / Kinetic)
- Soft Body / Cloth simulation
- Rope Simulation
- Constraint functions (P2P, Hinge, Slider, ConeTwist, 6DOF, Softbody Anchor, Rope Anchor)
- Bullet Primitives Object(Box, Cone, Sphere, Capsule, Cylinder)
- Bullet Compound Object for Concave / Complex object
- Easy to Use / Easy to Control
Both plugins support 3ds Max versions from 2015 through 2020, and are available for $275 each. A bundle comprising both plugins is also available, priced at $450.