
BlackRay is a new real-time renderer and game engine for 3DS Max currently in development by Hamid Memar. The engine utilizes OpenGL and DirectX and is intended to operate entirely within Max. Though specifics are still emerging, the project’s website highlights a physical sun and sky system complete with volumetric clouds, dynamic lighting, tools for terrain and landscaping, and animation tools, among other features. You can find further details on the project’s website, which includes demo videos, and a Discord server is available for additional information.
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- News regarding the release of Autodesk 3ds Max 2020