Corona Renderer 5 for Cinema 4D: New Features & Faster Rendering

Corona Renderer 5 for Cinema 4D

Chaos Group recently released Corona Renderer 5 for Cinema 4D. This update introduces a range of exciting new features designed to enhance rendering performance and creative possibilities.

  • 2.5D Displacement for optimized memory usage
  • New caustics for faster render times and memory savings
  • Caustics now respect include/exclude lists for lights
  • SSS renders correctly inside glossy refractive materials with caustics enabled
  • Faster handling of proxies (animated proxies now supported)
  • Faster render times and memory savings for proxies
  • New Sky object, allows multiple environments for LightMix, and use of any shader for the environment
  • Select Material and Shader, a self-contained “library” that an object carries with it
  • Multi Shader, randomizes colors/textures across objects or sub-objects
  • Compatibility with the native Cinema 4D Background object
  • Shadowcatcher Illuminator option for lights
  • New Sampling Focus multipass, shows which areas of an image require and receive the most sampling
  • New Render Stamp multipass, saves render statistics (render time, memory use, etc.)

Discover the power of these new features and transform your rendering workflow.