Chaos Group recently released Corona Renderer 5 for Cinema 4D. This update introduces a range of exciting new features designed to enhance rendering performance and creative possibilities.
- 2.5D Displacement for optimized memory usage
- New caustics for faster render times and memory savings
- Caustics now respect include/exclude lists for lights
- SSS renders correctly inside glossy refractive materials with caustics enabled
- Faster handling of proxies (animated proxies now supported)
- Faster render times and memory savings for proxies
- New Sky object, allows multiple environments for LightMix, and use of any shader for the environment
- Select Material and Shader, a self-contained “library” that an object carries with it
- Multi Shader, randomizes colors/textures across objects or sub-objects
- Compatibility with the native Cinema 4D Background object
- Shadowcatcher Illuminator option for lights
- New Sampling Focus multipass, shows which areas of an image require and receive the most sampling
- New Render Stamp multipass, saves render statistics (render time, memory use, etc.)
Discover the power of these new features and transform your rendering workflow.