V-Ray 5 for 3ds Max: Enhanced Features
Key Improvements in V-Ray 5 for 3ds Max:

- Light Mixing – Explore lighting options interactively in real-time. Utilize LightMix within the V-Ray Frame Buffer to experiment with lighting changes after rendering, save variations, and implement enhancements directly in your scene.
- Layered Compositing – The new Layer compositor allows you to refine and finalize your images directly in the V-Ray Frame Buffer, eliminating the need for a separate post-processing application.
- Material Manager – Easily browse a library of over 500 render-ready materials, including metals, glass, wood, and more.
- Material Presets – Save time creating common materials with presets for various surfaces like aluminum, chrome, and glass.
- Material Previews – Rendered material swatches now provide a precise preview of how your materials will appear.
- Coat Layer – Add reflective coatings directly in the updated V-Ray Material, saving both material creation and rendering time compared to using a Blend material.
- Sheen Layer – Create soft microfiber fabrics, such as velvet, satin, and silk, using the new Sheen options in the updated V-Ray Material.
- Texture Randomization – Introduce variety to your scenes with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
- Stochastic Texture Tiling – Automatically eliminate texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
- Extended V-Ray Dirt – Create weathered streaks and dirt in crevices easily with the enhanced V-Ray Dirt, which now utilizes both ambient and inner occlusion.
- New Sun and Sky Model – Replicate the subtleties of twilight when the sun is below the horizon using the new Sun and Sky model.
- Light Path Expressions – Produce flexible masks for efficient compositing by using the behavior of light, rather than just geometry. Built-in presets simplify the starting process, while scripting allows for ultimate control.
- Blue-Noise Sampling – Achieve improved noise distribution with fewer samples.
- Native ACEScg Support – Select industry-standard ACEScg for rendering, with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
- Initial Out-of-Core – An initial out-of-core implementation is designed to handle your largest scenes.