Chaos has released V-Ray 5 for Cinema 4D Update 1, the latest version of the Cinema 4D edition of the renderer, adding support for Cinema’s new node-based material system.
Other enhancements include support for V-Ray Fur and the V-Ray Clipper tool, plus progressive caustics, better masking in the V-Ray Frame Buffer, and improved handling of material translucency.
Create V-Ray materials inside Cinema 4D’s new Node Editor
The main change in Update 1 is undeniably the feature most requested by V-Ray for Cinema 4D users: the option to create V-Ray materials using Cinema 4D’s new node-based editor.
Switching to the new V-Ray Node Space inside the Node Editor provides access to a suite of nodes for creating material set-ups, as well as output nodes for standard and two-sided materials.
Chaos describes the toolset as enabling you to “manage your entire V-Ray shading network … from creating materials and textures to adding the finishing touches”.
The new V-Ray material nodes are not compatible with Classic Materials like the standard VRayMtl.
It’s also important to note that while node-based materials were first introduced in Cinema 4D R20, V-Ray’s implementation requires Cinema 4D R21.1 or higher.
Support for V-Ray Fur and the V-Ray Clipper Tool
V-Ray 5 for Cinema 4D represents Chaos’s first major update to the software, bringing the feature set more in line with other editions of the renderer.
Update 1 adds support for two further existing V-Ray features: V-Ray Fur and the V-Ray Clipper Tool, used to create cutaway renders.
Better handling of translucency, caustics, and masking in the V-Ray Frame Buffer
The release also introduces more recent features originally rolled out in V-Ray 5 for 3ds Max Update 1.
These improvements include better handling of material translucency, the option to render multiple dome lights simultaneously, support for all of V-Ray’s native masking elements in the V-Ray Frame Buffer, and a new system for calculating caustics progressively.
See Also:
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