Houdini 19: New Features, Improvements, and Sneak Peek Revealed

Houdini 19 sneak peek
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Houdini 19 | Sneak Peek

SideFX has unveiled a sneak peek of Houdini 19, exciting artists with a range of new features and improvements. This upcoming version promises significant advancements across various areas, including KineFX, Muscles & Tissue, Crowds, Solaris, Karma, Modeling, Pyro FX, FLIP Fluids, Vellum, RBD Destruction, FEM, Grooming, PDG, and more.

What’s New in Houdini 19: A Feature Overview

Here’s a glimpse at some of the exciting features and enhancements coming to Houdini 19:

Solaris: Revolutionizing Layout and Environments

  • A unique brush-based framework for large-scale set dressing.
  • HDA-driven brush architecture offering endless customization possibilities.
  • Full access to verbified/compilable SOP networks.
  • PDG-assisted creation of layout asset galleries.
  • A new USD asset browser.

Solaris: Enhanced Lighting and Rendering Capabilities

  • A comprehensive importer for Houdini scenes.
  • Improved motion blur generation.
  • The option to pause viewer updates.
  • Faster GL rendering of transformable instances.
  • Viewport support for camera exposure attributes.
  • An updated Karma LOP for quicker render setup.
  • USD 21.08 support.

Karma: Production-Ready Rendering

  • The beta tag has been removed, indicating production readiness.
  • Improved final image quality and performance.
  • Enhancements to motion blur for crowd agents.
  • A refined holdout/matte workflow.
  • Support for deep camera maps.
  • Optimized memory usage.
  • A redesigned Karma LOP UI.

KineFX: Advancing Motion and Physics

  • An evolving framework focused on motion data and physics.
  • Support for leading mocap software like Xsens and Faceware.
  • Ragdoll dynamics for hero characters, incorporating full-body IK.
  • The ability to specify custom collision geometry and rig control geometry.
  • Enhanced animation baking controls within Rig Pose.
  • Faster joint configuration within the 3D viewport.
  • Improved skeleton blending.
  • Custom metadata support for crowd agents.
  • Direct character import into Solaris.

Grooming: Unleashing Creativity

  • A completely redesigned grooming toolset.
  • Numerous new tools and interactive brushes.
  • Hair sculpting that’s 10-100 times faster with GuideGroom.
  • Extensive mirroring capabilities.
  • Powerful grouping and masking options.
  • Native support for Vellum physics brushes.

Muscles, Tissue & Skin: Streamlined Rigging and Simulation

  • A unified system for muscle, tissue, and skin rigging and simulation.
  • A SOP-based workflow with built-in Vellum soft-body simulation.
  • Non-destructive and fully interactive.
  • Natural-looking muscle sliding.
  • Full access to geometry and visualization tools.

Pyro: Enhancing Fire and Smoke FX

  • More one-click Pyro effects via shelf tools.
  • Real-time tracking of burning objects using minimal solver resources.
  • Cinematic-quality results in the real-time GL viewport.
  • The ability to smoothly and accurately scale simulation velocities.
  • Extrapolation of velocity into new tiles.
  • A completely redesigned pyro solver UI.

RBD Destruction: Advanced Simulation Controls

  • The ability to track RBD age.
  • Much faster unpacking of packed elements.
  • The ability to set and edit constraint properties.
  • Faster and more accurate centroid extraction.
  • The ability to convert deforming geometry into animated static packed objects.
  • Enhanced visualization of guided and non-guided pieces.

Vellum: A Unified Solver

  • Now a fully complete, unified multi-solver.
  • Native support for XPBD fluids, rigid bodies, and plasticity.
  • Expanded use of OpenCL.
  • Real-time grain simulation with minimal Vellum solver.
  • Interactive brushes for fluid and grain sculpting.
  • A constraint browser for managing and visualizing Vellum constraints.

3D Viewport: Improved Visualization

  • Distant light support via cascading shadow maps.
  • Light bloom and halo effects have been added.
  • Particle sphere lighting.
  • Silhouette selection mode.
  • First-person (WASD) navigation.
  • Faster background texture loading.
  • Fast rendering of cutout objects.

Modeling/Geometry: Enhanced Creation Tools

  • Redesigned curve drawing with Beizer handles and corner rounding.
  • Interactive curve editing embeddable in any HDA.
  • Enhanced UVFlatten and UVLayout algorithms and UX.
  • Enhanced GLTF mesh and texture export.
  • Artist-friendly volume noise tools.
  • VDB extrapolation and merging capabilities.
  • Dozens more verbified/compilable SOPs.

The information in this article has been sourced from 80.lv.

Further Reading:

  • 10 Tricks For Better Houdini FLIP Fluid Simulations
  • Modeler 2021 For Houdini
  • Houdini Engine For Unreal And Unity Now Free
Houdini 19: New Features, Improvements, and Sneak Peek Revealed