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SideFX has unveiled a sneak peek of Houdini 19, exciting artists with a range of new features and improvements. This upcoming version promises significant advancements across various areas, including KineFX, Muscles & Tissue, Crowds, Solaris, Karma, Modeling, Pyro FX, FLIP Fluids, Vellum, RBD Destruction, FEM, Grooming, PDG, and more.
What’s New in Houdini 19: A Feature Overview
Here’s a glimpse at some of the exciting features and enhancements coming to Houdini 19:
Solaris: Revolutionizing Layout and Environments
- A unique brush-based framework for large-scale set dressing.
 - HDA-driven brush architecture offering endless customization possibilities.
 - Full access to verbified/compilable SOP networks.
 - PDG-assisted creation of layout asset galleries.
 - A new USD asset browser.
 
Solaris: Enhanced Lighting and Rendering Capabilities
- A comprehensive importer for Houdini scenes.
 - Improved motion blur generation.
 - The option to pause viewer updates.
 - Faster GL rendering of transformable instances.
 - Viewport support for camera exposure attributes.
 - An updated Karma LOP for quicker render setup.
 - USD 21.08 support.
 

Karma: Production-Ready Rendering
- The beta tag has been removed, indicating production readiness.
 - Improved final image quality and performance.
 - Enhancements to motion blur for crowd agents.
 - A refined holdout/matte workflow.
 - Support for deep camera maps.
 - Optimized memory usage.
 - A redesigned Karma LOP UI.
 
KineFX: Advancing Motion and Physics
- An evolving framework focused on motion data and physics.
 - Support for leading mocap software like Xsens and Faceware.
 - Ragdoll dynamics for hero characters, incorporating full-body IK.
 - The ability to specify custom collision geometry and rig control geometry.
 - Enhanced animation baking controls within Rig Pose.
 - Faster joint configuration within the 3D viewport.
 - Improved skeleton blending.
 - Custom metadata support for crowd agents.
 - Direct character import into Solaris.
 

Grooming: Unleashing Creativity
- A completely redesigned grooming toolset.
 - Numerous new tools and interactive brushes.
 - Hair sculpting that’s 10-100 times faster with GuideGroom.
 - Extensive mirroring capabilities.
 - Powerful grouping and masking options.
 - Native support for Vellum physics brushes.
 
Muscles, Tissue & Skin: Streamlined Rigging and Simulation
- A unified system for muscle, tissue, and skin rigging and simulation.
 - A SOP-based workflow with built-in Vellum soft-body simulation.
 - Non-destructive and fully interactive.
 - Natural-looking muscle sliding.
 - Full access to geometry and visualization tools.
 

Pyro: Enhancing Fire and Smoke FX
- More one-click Pyro effects via shelf tools.
 - Real-time tracking of burning objects using minimal solver resources.
 - Cinematic-quality results in the real-time GL viewport.
 - The ability to smoothly and accurately scale simulation velocities.
 - Extrapolation of velocity into new tiles.
 - A completely redesigned pyro solver UI.
 
RBD Destruction: Advanced Simulation Controls
- The ability to track RBD age.
 - Much faster unpacking of packed elements.
 - The ability to set and edit constraint properties.
 - Faster and more accurate centroid extraction.
 - The ability to convert deforming geometry into animated static packed objects.
 - Enhanced visualization of guided and non-guided pieces.
 

Vellum: A Unified Solver
- Now a fully complete, unified multi-solver.
 - Native support for XPBD fluids, rigid bodies, and plasticity.
 - Expanded use of OpenCL.
 - Real-time grain simulation with minimal Vellum solver.
 - Interactive brushes for fluid and grain sculpting.
 - A constraint browser for managing and visualizing Vellum constraints.
 
3D Viewport: Improved Visualization
- Distant light support via cascading shadow maps.
 - Light bloom and halo effects have been added.
 - Particle sphere lighting.
 - Silhouette selection mode.
 - First-person (WASD) navigation.
 - Faster background texture loading.
 - Fast rendering of cutout objects.
 

Modeling/Geometry: Enhanced Creation Tools
- Redesigned curve drawing with Beizer handles and corner rounding.
 - Interactive curve editing embeddable in any HDA.
 - Enhanced UVFlatten and UVLayout algorithms and UX.
 - Enhanced GLTF mesh and texture export.
 - Artist-friendly volume noise tools.
 - VDB extrapolation and merging capabilities.
 - Dozens more verbified/compilable SOPs.
 
The information in this article has been sourced from 80.lv.
Further Reading:
- 10 Tricks For Better Houdini FLIP Fluid Simulations
 - Modeler 2021 For Houdini
 - Houdini Engine For Unreal And Unity Now Free